User gets the warning below after trying to package a new VR template if Blueprint Nativization is set to "Inclusive"
Warning: "THelper: Packaging (Windows (64-bit)): xgConsole: c:\program files (x86)\epic games\4.15\engine\source\runtime\core\public\Containers/EnumAsByte.h(19): warning C4996: 'TEnumAsByte_EnumClass<true>': TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile."
Expected: The VR template would package without warning that could prevent the project from compiling (by default).
Result: Nativization appears to cause the VR template to throw warnings
Head over to the existing Questions & Answers thread and let us know what's up.
| 8 |
| Component | UE - Gameplay - Blueprint Compiler |
|---|---|
| Affects Versions | 4.15 |
| Target Fix | 4.16 |
| Fix Commit | 3316236 |
|---|---|
| Main Commit | 3345747 |
| Created | Feb 16, 2017 |
|---|---|
| Resolved | Feb 22, 2017 |
| Updated | Sep 16, 2019 |