Packaging a project in 4.15 from Github will fail if you don't have Crash Reporter Client built for Shipping.
If no Nativization options are enabled, it packages fine, without having to build CRC.
This is not consistent with the behavior in 4.14.3, and as a result is a regression.
Result: Packaging fails with errors:
Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game <Platform> <Configuration>
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Stage Failed. Missing receipt 'CrashReportClient-Win64-Shipping.target'. Check that this target has been built.
Expected: Packaging would complete successfully and you wouldn't have to build CRC for shipping.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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How does UMG set overlapping layouts?
Hey, why do i get this when i snap two similar meshes together?
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3343816 |
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Main Commit | 3358685 |
Created | Feb 16, 2017 |
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Resolved | Mar 13, 2017 |
Updated | Apr 25, 2019 |