Baked shadows don't seem to work properly when Absolute World Position is involved with masked materials. The masked material won't render a shadow at all in this case.
RESULT
The shadow disappears completely.
EXPECTED
Half of the cube mesh's shadow is projected since the rest is masked.
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42073 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.16 |
Created | Feb 16, 2017 |
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Resolved | Mar 29, 2017 |
Updated | Apr 27, 2018 |