Description

Baked shadows don't seem to work properly when Absolute World Position is involved with masked materials. The masked material won't render a shadow at all in this case.

Steps to Reproduce
  1. Open attached project
  2. Open material applied to cube mesh in the scene
  3. Change the scalar param "height" value to .1 and compile
  4. Build Lighting

RESULT
The shadow disappears completely.

EXPECTED
Half of the cube mesh's shadow is projected since the rest is masked.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42073 in the post.

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By Design
ComponentUE - Graphics Features
Affects Versions4.14.34.15
Target Fix4.16
CreatedFeb 16, 2017
ResolvedMar 29, 2017
UpdatedApr 27, 2018
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