Removing a variable from a blueprint that a data asset is based on will prevent that data asset from being opened.
Result: It is not possible to open the data asset after deleting the variable from the blueprint it was based on.
Expected: The data asset would update the changes made in its parents blueprint.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42084 in the post.
8 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.16 |
Fix Commit | 3258958 |
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Release Commit | 3390270 |
Created | Feb 17, 2017 |
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Resolved | Mar 6, 2017 |
Updated | Apr 28, 2017 |