When moving an actor between levels. We search for the actor using the class name instead of the entire class path. This will cause issues when there are multiple classes of the same name in different areas of the project, as StaticFindObjectFastInternalThreadSafe will find multiple classes and be unable to tell which class should be used.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42114 in the post.
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Fix Commit | 3324940 |
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Created | Feb 17, 2017 |
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Resolved | Mar 1, 2017 |
Updated | May 10, 2017 |