Mesh Overlay always lags behind actual selection.

Workaround: Use the skeleton tree to select bones.

Steps to Reproduce
  1. Open a Third Person template project
  2. Open the Mannequin skeletal mesh
  3. Show>Mesh Overlay>Selected Bone Weight
  4. Start Selecting bones one at a time in the viewport (NOT FROM THE SKELETON TREE)

Result: Selecting BoneA does nothing, selecting BoneB shows the bone weights for BoneA. It is one selection behind every time
Expected: Bone weight is shown for the bone that is selected

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ComponentOLD - Anim
Affects Versions4.14.34.15
Target Fix4.16
Fix Commit3365428
Main Commit3385232
CreatedFeb 21, 2017
ResolvedMar 27, 2017
UpdatedMay 18, 2020
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