See https://udn.unrealengine.com/questions/336882/hlod-dynamic-shadow-issues.html . Potential major performance issues with HLOD and dynamic shadowing incorrectly drawing sub meshes. Also missing shadow flag propagation.
See description.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42254 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3 |
Target Fix | 4.16 |
Created | Feb 22, 2017 |
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Resolved | Apr 24, 2017 |
Updated | May 26, 2017 |