Editor crashes when clicking in to a padding field after wrapping a widget and then trying to undo the change.
Expected: The Wrapping would be undone
Result: The editor crashes
UE4Editor_DetailCustomizations!FMarginStructCustomization::OnMarginTextCommitted() margincustomization.cpp:212 UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FMarginStructCustomization,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FMarginStructCustomization,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_Slate!TBaseDelegate<void,FText const & __ptr64,enum ETextCommit::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624 UE4Editor_Slate!FSlateEditableTextLayout::HandleFocusLost() slateeditabletextlayout.cpp:693 UE4Editor_Slate!FSlateApplication::SetUserFocus() slateapplication.cpp:2815 UE4Editor_Slate!FSlateApplication::SetUserFocus() slateapplication.cpp:2707 UE4Editor_Slate!FSlateApplication::ClearKeyboardFocus() slateapplication.cpp:2585 UE4Editor_UMGEditor!SWidgetDetailsView::ClearFocusIfOwned() swidgetdetailsview.cpp:291 UE4Editor_UMGEditor!SWidgetDetailsView::OnEditorSelectionChanging() swidgetdetailsview.cpp:211 UE4Editor_UMGEditor!TBaseRawMethodDelegateInstance<0,SWidgetDetailsView,void __cdecl() delegateinstancesimpl.h:648 UE4Editor_UMGEditor!TBaseMulticastDelegate<void>::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_UMGEditor!FWidgetBlueprintEditor::RefreshPreview() widgetblueprinteditor.cpp:720 UE4Editor_UMGEditor!FWidgetBlueprintEditor::OnBlueprintChangedImpl() widgetblueprinteditor.cpp:304 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_Engine!TBaseMulticastDelegate<void,UBlueprint * __ptr64>::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() blueprinteditorutils.cpp:2134 UE4Editor_Kismet!FixSubObjectReferencesPostUndoRedo() blueprinteditormodule.cpp:164 UE4Editor_UnrealEd!UEditorEngine::BroadcastPostUndo() editorserver.cpp:5220 UE4Editor_UnrealEd!UEditorEngine::HandleTransactorUndo() editorserver.cpp:1220 UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:766 UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,void __cdecl() delegateinstancesimpl.h:856 UE4Editor_UnrealEd!TBaseMulticastDelegate<void,FUndoSessionContext,bool>::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_UnrealEd!UTransBuffer::Undo() editortransaction.cpp:866 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() delegateinstancesimpl.h:433 UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() uicommandlist.cpp:216 UE4Editor_Slate!FUICommandList::ProcessCommandBindings() uicommandlist.cpp:160 UE4Editor_UnrealEd!FBaseToolkit::ProcessCommandBindings() basetoolkit.cpp:74 UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::OnKeyDown() sstandaloneasseteditortoolkithost.cpp:338 UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() slateapplication.cpp:4681 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() slateapplication.cpp:238 UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() slateapplication.cpp:220 UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() slateapplication.cpp:4679 UE4Editor_Slate!FSlateApplication::OnKeyDown() slateapplication.cpp:4592 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1533 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2120 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:980 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2977 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3320105 |
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Main Commit | 3341914 |
Created | Feb 22, 2017 |
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Resolved | Feb 23, 2017 |
Updated | Apr 27, 2018 |