Description

[NickW] This is because the app needs permissions for the camera in the plist when deploying on iOS.

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Google VR appears to crash on a shipping build when installing onto an iOS device

Steps to Reproduce
  1. Create a new C++ project on a mac
  2. Enable Google VR plugin
  3. Restart project
  4. Open Xcode
  5. Build project
  6. Set build configuration to Shipping
  7. Package for iOS
  8. Install on to device (iPhone7+ used for original test)
  9. Open app on device
  10. Notice that the app closes immediately on the opening slash screen

Expected: The app would open and enter in to VR mode
Result: App closes as soon as the default splash screen shows up

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Non-Issue
ComponentUE - Platform - XR
Affects Versions4.14.34.18.34.20
CreatedFeb 23, 2017
ResolvedJan 3, 2019
UpdatedSep 16, 2019
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