When the "Restore Open Asset Tabs on Restart" option is turned on in the Editor Preferences window, closing the Editor while a debugger is attached appears to remove any saved asset tabs from the Ed ...
DragDropOperation is removed when pressing esc button. but this is skipping OnDragCancelled so it can disrupt user's UMG drag operation logic. ...
The relative location of a Blueprint's Components behaves differently in the level depending on whether the Component was added directly to the Blueprint or it was inherited from a parent code class ...
Movement is quite sporadic and jumpy when using a Wacom Tablet to navigate the Editor on Linux. The Editor pans and zooms in and out really quickly with the slightest of movements. This was report ...
Performing a Hot Reload after changing the default value of a property in an ActorComponent that is included in an Actor class triggers an ensure if a Blueprint has been created from that Actor clas ...
Assets in a Content-Only plugin enabled in a Blueprint-only project cannot be loaded when the project is packaged. If a Content-Only plugin is enabled in a code project, the assets in the plugin are ...
UHT does not correctly create generated code for BlueprintNativeEvent UFUNCTIONs in an interface that return const values. In the corresponding .gen.cpp file, the generated code does not include the ...
Seems that only the Add Asset Class search option works properly. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4233996), and 4.21 (CL - 4280116) ...
"Expose on Spawn" variables in Actor Components are overridden by the value set in their Details Panel when called in another Blueprint. This issue was reported and tested in 4.20.1 (CL-4233996). ...
Using the gamepad to scroll a scrollbox causes the scrolling to move slower. Tested in 4.18.3(CL - 3832480), 4.19.2 (CL - 4033788), 4.20.1 (CL - 4233996), 4.21 (CL - 4245542) ...