After enabling Support Compute Skincache if you attempt to apply a cloth asset to a material in the skeletal mesh editor the engine will crash.
This may seem similar to [Link Removed] but I confirmed this is a different issue and the fix made for that JIRA doesn't address this crash.
The user noted that the mesh needs to have morph targets.
Editor Crashes while applying cloth asset.
The cloth asset is applied to the material and the cloth begins to simulate physics.
Head over to the existing Questions & Answers thread and let us know what's up.