Looks like the axis creation may be failing in some cases causing the rotation to generate a bad result.
Re-create a material similar to the one shown in https://udn.unrealengine.com/questions/349323/bug-the-rotateaboutaxis-node-doesnt-allow-for-full.html
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42379 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.18 |
Created | Feb 24, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |