Widgets are not getting proper input when a game is first launched. Until the player clicks in the window at least once, widgets will not respond to any hover events and the first click will not have any action. This also occurs if the player returns the game's focus by clicking on it's icon in the Windows task bar.
Regression?: No
This issue also occurred in 4.14
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
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Head over to the existing Questions & Answers thread and let us know what's up.
7 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.14, 4.15, 4.16, 4.19 |
Created | Feb 28, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |