Error message:
Assertion failed: 0 [Link Removed] [Line: 199] Window Creation Failed (1158)
Source Context:
184 VirtualHeight = ClientHeight;
185
186 // We call reshape window here because we didn't take into account the non-client area
187 // in the initial creation of the window. Slate should only pass client area dimensions.
188 // Reshape window may resize the window if the non-client area is encroaching on our
189 // desired client area space.
190 ReshapeWindow( ClientX, ClientY, ClientWidth, ClientHeight );
191
192 if( HWnd == NULL )
193 {
194 FSlowHeartBeatScope SuspendHeartBeat;
195
196 // @todo Error message should be localized!
197 MessageBox(NULL, TEXT("Window Creation Failed!"), TEXT("Error!"), MB_ICONEXCLAMATION | MB_OK);
198 ***** checkf(0, TEXT("Window Creation Failed (%d)"), ::GetLastError() );
199 return;
200 }
201
202 if ( Definition->TransparencySupport == EWindowTransparency::PerWindow )
203 {
204 SetOpacity( Definition->Opacity );
205 }
206
207 #if WINVER > 0x502// Windows Vista or better required for DWM
208 // Disable DWM Rendering and Nonclient Area painting if not showing the os window border
209 // This prevents the standard windows frame from ever being drawn
210 if( !Definition->HasOSWindowBorder )
211 {
212 const DWMNCRENDERINGPOLICY RenderingPolicy = DWMNCRP_DISABLED;
213 verify(SUCCEEDED(DwmSetWindowAttribute(HWnd, DWMWA_NCRENDERING_POLICY, &RenderingPolicy, sizeof(RenderingPolicy))));
Most recent user affected CL: 3299760
CrashReporter User Descriptions:
n/a
UE4Editor_Core!FWindowsWindow::Initialize() [windowswindow.cpp:199] UE4Editor_Core!FWindowsApplication::InitializeWindow() [windowsapplication.cpp:276] UE4Editor_Slate!FSlateApplication::MakeWindow() [slateapplication.cpp:1907] UE4Editor_Slate!FSlateApplication::AddWindow() [slateapplication.cpp:1833] UE4Editor_Slate!FDockingDragOperation::FDockingDragOperation() [fdockingdragoperation.cpp:241] UE4Editor_Slate!FDockingDragOperation::New() [fdockingdragoperation.cpp:164] UE4Editor_Slate!SDockingTabWell::StartDraggingTab() [sdockingtabwell.cpp:278] UE4Editor_Slate!SDockTab::OnDragDetected() [sdocktab.cpp:85] UE4Editor_Slate!<lambda_6a882dc395ae961f6deaba2e445a5a9a>::operator() [slateapplication.cpp:5189] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FDirectPolicy,FPointerEvent,<lambda_6a882dc395ae961f6deaba2e445a5a9a> >() [slateapplication.cpp:238] UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [slateapplication.cpp:5187] UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() [slateapplication.cpp:5729] UE4Editor_Slate!FSlateApplication::OnMouseMove() [slateapplication.cpp:5663] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1739] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2120] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:980] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2977] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
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