REPRO STEPS:
RESULT:
A highlight for which verts you will be painting is visible, and shows the skeleton in T-pose instead of the crouched pose. When painting, the paint goes onto the part of the skeleton represented in the T-pose - so if you paint in the area of the crouched skeleton's head, it will actually paint on the skeleton's middle as this is where the middle of the T-pose skeleton is.
Screenshot attached for clarity.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42484 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3365539 |
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Main Commit | 3385232 |
Created | Mar 1, 2017 |
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Resolved | Mar 27, 2017 |
Updated | May 9, 2017 |