Description

In 4.15 When you update the transform of an instance static mesh a second time the editor does not update the location, to get the update to display correctly you must close and re-open the blueprint. It will transform correctly the first time.

Regression:
This issue does not occur in Binary version 4.14.3 (CL 3249277)

Steps to Reproduce
  1. Create a new blank project with Starter content
  2. Create a new actor class blueprint > Name "Test_BP" > Open Test_BP
  3. add an InstancedStaticMesh component
  4. Under Details panel Set Static mesh to Shape_Cube
  5. Under the Details Panel Under Instances, Add 1 unit to the array
  6. In the new array member open the transform menu
  7. update the value of X to 500 (Expected result)
  8. change the value of X back to 0
    Results: The mesh does not update its position in the blueprint editor
    Expected Result: The Mesh updates its posistion

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Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.15
Target Fix4.16
Fix Commit3352947
Main Commit3379345
CreatedMar 2, 2017
ResolvedMar 17, 2017
UpdatedApr 27, 2018