Blueprint becomes dirty after play with Key get display name is in the script. This issue occurs even in setups where that specific node in the event graph, not necessarily attached to anything. The node make the blueprint dirty after Playing the game

This issue occurs in 4.13, 4.14, and 4.15

Steps to Reproduce
  1. Create a new blank project (no template or Starter content)
  2. Create a new Actor class BP > Name "Test_BP" > open Test_BP
  3. In details panel under input set auto receive input to Player0
  4. Go to the event graph and set up the blueprint in Screenshot_01
  5. Compile and save the blueprint
  6. Add the Blueprint to a level
  7. PIE
  8. type a few letters on the keyboard then close the game
  9. open Test_BP
    Results: The Blueprint is now dirty again
    Expected: The blueprint is still clean

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ComponentGameplay - Blueprint Compiler
Affects Versions4.
Target Fix4.16
Fix Commit3340052
Main Commit3358685
CreatedMar 2, 2017
ResolvedMar 9, 2017
UpdatedApr 27, 2018