Regression: YES, sort of. The ability to change the animation from a dropdown didn't exist in 4.14
Error message:
Fatal error: [Link Removed] [Line: 160] Ran out of memory allocating 51539607528 bytes with alignment 0
Source Context:
146 (uint64)PlatformMemoryStats.AvailableVirtual, 147 (uint64)PlatformMemoryStats.UsedPhysical, 148 (uint64)PlatformMemoryStats.PeakUsedPhysical, 149 (uint64)PlatformMemoryStats.UsedVirtual, 150 (uint64)PlatformMemoryStats.PeakUsedVirtual); 151 if (GWarn) 152 { 153 GMalloc->DumpAllocatorStats(*GWarn); 154 } 155 156 // let any registered handlers go 157 FCoreDelegates::OnOutOfMemory.Broadcast(); 158 159 UE_LOG(LogMemory, Fatal, TEXT("Ran out of memory allocating %llu bytes with alignment %u"), Size, Alignment); 160 ***** } 161 162 FMalloc* FGenericPlatformMemory::BaseAllocator() 163 { 164 return new FMallocAnsi(); 165 } 166 167 FPlatformMemoryStats FGenericPlatformMemory::GetStats() 168 { 169 UE_LOG(LogMemory, Warning, TEXT("FGenericPlatformMemory::GetStats not implemented on this platform")); 170 return FPlatformMemoryStats(); 171 } 172 173 void FGenericPlatformMemory::GetStatsForMallocProfiler( FGenericMemoryStats& out_Stats ) 174 { 175 #if STATS
Most recent user affected CL: 3299760 (4.15.0)
Logs: Attached
CrashReporter User Descriptions:
Result: Crash
Expected: Animation is cleared and sample point turns red
UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:161] UE4Editor_Core!FMallocTBB::Realloc() [malloctbb.cpp:102] UE4Editor_Persona!TArray<FLineElement,FDefaultAllocator>::ResizeTo() [array.h:2270] UE4Editor_Persona!FLineElementGenerator::CalculateEditorElements() [animationblendspace1dhelpers.cpp:62] UE4Editor_Persona!SBlendSpaceEditor1D::ResampleData() [sanimationblendspace1d.cpp:39] UE4Editor_Persona!SBlendSpaceEditorBase::NotifyPostChange() [sanimationblendspacebase.cpp:195] UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [propertynode.cpp:2427] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:561] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:361] UE4Editor_PropertyEditor!FPropertyValueImpl::SetValueAsString() [propertyhandleimpl.cpp:832] UE4Editor_PropertyEditor!FPropertyHandleObject::SetValueFromFormattedString() [propertyhandleimpl.cpp:3244] UE4Editor_PropertyEditor!SObjectPropertyEntryBox::OnSetObject() [propertycustomizationhelpers.cpp:457] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SObjectPropertyEntryBox,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SObjectPropertyEntryBox,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_PropertyEditor!SPropertyEditorAsset::SetValue() [spropertyeditorasset.cpp:605] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_PropertyEditor!SPropertyMenuAssetPicker::OnClear() [spropertymenuassetpicker.cpp:242] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,void __cdecl() [delegateinstancesimpl.h:433] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [smenuentryblock.cpp:1050] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [smenuentryblock.cpp:1001] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() [delegateinstanceinterface.h:165] UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() [tuple.h:134] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [smenuentryblock.cpp:399] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5075] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:238] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5064] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5531] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5508] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1698] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2120] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:980] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2977] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | OLD - Anim |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3343317 |
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Main Commit | 3362661 |
Created | Mar 8, 2017 |
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Resolved | Mar 13, 2017 |
Updated | May 18, 2020 |