After taking a high res screenshot with a planar reflection actor in the scene the engine will experience a permanent performance hit relative to the resolution of the screenshot. For example if you set it to 1x resolution the hit wont be that noticeable if you set it to 4x the hit will be much greater.
I could only repro this in full screen mode in 4.15 however, in 4.14 I was able to repro this in the normal viewport.
RESULT
The FPS will drop significantly (120 to 60 in my case) and stay that way from that point forward.
EXPECTED
A high resolution screenshot is taken and there is a small hitch while this is being done.The engine then recovers FPS after this operation is done.
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42691 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.18 |
Created | Mar 9, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |