PxShapes are created with a ref count of 1, and it is up to the caller to decrement this once the shape has been attached to an actor. There are a handful of places in the code in which this doesn't happen, leading to memory leaks.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42733 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3350134 |
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Main Commit | 3362661 |
Created | Mar 9, 2017 |
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Resolved | Mar 16, 2017 |
Updated | Apr 27, 2018 |