PxShapes are created with a ref count of 1, and it is up to the caller to decrement this once the shape has been attached to an actor. There are a handful of places in the code in which this doesn't happen, leading to memory leaks.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42733 in the post.
| 0 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.15 |
| Target Fix | 4.16 |
| Fix Commit | 3350134 |
|---|---|
| Main Commit | 3362661 |
| Created | Mar 9, 2017 |
|---|---|
| Resolved | Mar 16, 2017 |
| Updated | Apr 27, 2018 |