The new behavior is intended. 4.16 allows users to modify section material slot and not lose any data when re-importing.
In Main the cube Section0 LOD material is replaced with the DefaultGrid material which is also not expected.
This appears to be a regression from 4.15 based on the test execution history.
Result: Cube in the viewport remains a Lime color
Expected: Cube in the viewport reverts to Cyan
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42739 in the post.