Developer Notes

The new behavior is intended. 4.16 allows users to modify section material slot and not lose any data when re-importing.

Description

In Main the cube Section0 LOD material is replaced with the DefaultGrid material which is also not expected.

This appears to be a regression from 4.15 based on the test execution history.

Steps to Reproduce
  1. Import Import_Sections_List_LOD.FBX from \Engine\Content\NotForLicensees\QA\Import_Test_Assets\FBX\StaticMesh
  2. Check "Import Mesh LODs" and make sure "Import Materials" and "Import Textures" are also checked
  3. Click Import
  4. Drag an instance of the static mesh into the viewport and hit F to focus it (LOD0 should be displayed)
  5. Open the imported static mesh in the editor
  6. Change LOD0's Section 0 Material Slot from Cyan to Lime
  7. Click the ellipsis in Import Settings next to Source File
  8. In the dialogue that appears select the Import_Sections_List_LOD_Reimport FBX file and click Open
  9. Click Save in the Static Mesh Editor, then close it
  10. Find the Import_Sections_List_LOD Static Mesh in the Content Browser, then right click it and select Reimport

Result: Cube in the viewport remains a Lime color
Expected: Cube in the viewport reverts to Cyan

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42739 in the post.

0
Login to Vote

By Design
ComponentTools
Affects Versions4.16
Target Fix4.16
CreatedMar 9, 2017
ResolvedMar 10, 2017
UpdatedFeb 4, 2019