When a physics mesh lands on a skeletal mesh, it will never go to sleep.

Steps to Reproduce
  1. Download and extract the attached project.
  2. Open the project in editor.
  3. Play in viewport.


The static mesh falls on the skeletal mesh, but even when it rests on it, the string printed reads "true" (it's getting the value of Is Any Rigid Body Awake).


For the mesh to eventually sleep (string to print false).

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ComponentUE - Simulation - Physics
Affects Versions4.154.16
Target Fix4.16
Fix Commit3357092
Main Commit3362661
CreatedMar 10, 2017
ResolvedMar 21, 2017
UpdatedApr 27, 2018
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