Possibly a missing event handler. Note this might be swap-chain related but should also hit other cases if possible, e.g. HDR display detection currently only occurs on device init.
Launch QAGame exclusive fullscreen on a single connected display.
Disconnect then reconnect the display cable.
Note screen is black.
Alt-tab out and back into game.
Note screen is restored.
Screen should restore upon re-connection.
EDIT: Also reported with multiple displays.
See UDN for more details: https://udn.unrealengine.com/questions/351564/fullscreen-game-window-goes-black-when-losing-the.html
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42858 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.18 |
Created | Mar 14, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |