Description

In the animation editor, the viewport camera's turn rate seems very high, higher than the level editor's viewport camera. This makes it fairly easy to turn the camera a little too much, resulting in the skeletal mesh no longer being visible in the viewport.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the animation ThirdPersonWalk.
  3. Turn the camera left and right.

RESULT

Camera turn rate seems very quick, and seems faster than the level viewport's camera.

EXPECTED

Camera turn rate to be slower so it's not so easy to turn it so much that the mesh is no longer visible.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42894 in the post.

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Non-Issue
ComponentOLD - Anim
Affects Versions4.154.16
Target Fix4.16
CreatedMar 14, 2017
ResolvedMar 22, 2017
UpdatedMay 18, 2020