In the animation editor, the viewport camera's turn rate seems very high, higher than the level editor's viewport camera. This makes it fairly easy to turn the camera a little too much, resulting in the skeletal mesh no longer being visible in the viewport.
RESULT
Camera turn rate seems very quick, and seems faster than the level viewport's camera.
EXPECTED
Camera turn rate to be slower so it's not so easy to turn it so much that the mesh is no longer visible.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42894 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.16 |
Created | Mar 14, 2017 |
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Resolved | Mar 22, 2017 |
Updated | May 18, 2020 |