Don't believe there's a regression here, but would be good to verify everything is working as intended still after the scene-alpha refactors, no accidental swapped inputs or incorrect sampling. AA did have a sharpness improvement and is the likely culprit but that's intentional. Should be quick to verify and close the ticket if everything looks good.
Please reply to the UDN if if everything is fine or you find a problem, thanks.
Render a frame through Sequencer using the quality settings mentioned in the UDN ticket or create a scene with circle depth of field active. Results should match those in 4.14.
Or the UDN also have a cut down version of their project to repro quiet easily in the level sequence of its unique's level.
See UDN https://udn.unrealengine.com/questions/350541/drop-in-cinecamera-dofaa-quality-ue415-vs-ue414.html
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42920 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.15.2, 4.16 |
Fix Commit | 3362478 |
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Main Commit | 3388266 |
Created | Mar 15, 2017 |
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Resolved | Mar 24, 2017 |
Updated | Apr 27, 2018 |