Major performance drop with instanced meshes since PhysX 3.4 upgrade
Regression: YES
Worked: 3172292 (4.13.2)
Broken: 3249277 (4.14.3)
For me, my results were:
4.8 through 4.13
No Collision - 340 fps
Collision Only - 260 fps
Physics+Collision - 80 fps
4.14 and 4.15
No Collision - 280 fps
Collision Only - 100 fps
Physics+Collision - 32 fps
Result: Severe drops in performance from 4.13 to 4.14
Expected: Maybe some performance difference because of PhysX 3.4, but nothing this significant (see description)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.16 |
Fix Commit | 3368072 |
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Main Commit | 3385232 |
Created | Mar 15, 2017 |
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Resolved | Mar 28, 2017 |
Updated | Mar 29, 2018 |