Major performance drop with instanced meshes since PhysX 3.4 upgrade
Regression: YES
Worked: 3172292 (4.13.2)
Broken: 3249277 (4.14.3)
For me, my results were:
4.8 through 4.13
No Collision - 340 fps
Collision Only - 260 fps
Physics+Collision - 80 fps
4.14 and 4.15
No Collision - 280 fps
Collision Only - 100 fps
Physics+Collision - 32 fps
Result: Severe drops in performance from 4.13 to 4.14
Expected: Maybe some performance difference because of PhysX 3.4, but nothing this significant (see description)
Head over to the existing Questions & Answers thread and let us know what's up.
| 3 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.14.3, 4.15 |
| Target Fix | 4.16 |
| Fix Commit | 3368072 |
|---|---|
| Main Commit | 3385232 |
| Created | Mar 15, 2017 |
|---|---|
| Resolved | Mar 28, 2017 |
| Updated | Mar 29, 2018 |