Launching an intro movie using MoviePlayer->SetupLoadingScreen() works correctly on windows, but fails to display the movie on XB1. See FShooterGameLoadingScreenModule::StartupModule()
deploy ShooterGame on XB1
observe screen goes black, but intro movie doesn't appear
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43038 in the post.
2 |
Component | UE - Platform - Console |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3395209 |
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Main Commit | 3395209 |
Release Commit | 3397512 |
Created | Mar 17, 2017 |
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Resolved | Apr 15, 2017 |
Updated | Jan 25, 2019 |