Launching an intro movie using MoviePlayer->SetupLoadingScreen() works correctly on windows, but fails to display the movie on XB1. See FShooterGameLoadingScreenModule::StartupModule()
deploy ShooterGame on XB1
observe screen goes black, but intro movie doesn't appear
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43038 in the post.
2 |
Component | UE - Platform - Console |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3395209 |
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Main Commit | 3395209 |
Release Commit | 3397512 |
Created | Mar 17, 2017 |
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Resolved | Apr 15, 2017 |
Updated | Jan 25, 2019 |