Description

No known crash with users I had been in contact with on the latest PhysX plugin for 3dxMax or Maya. I've had a few posts dealing with using Apex and assigning cloth assets with no crashing so I feel this may be content specific.

User provided Information


  • PUTTING APEXCLOTH TO PROPER SLOT CRASHES THIS AGAIN
  • apex.
  • crashed after setting material slot to use clothing / apex
    Unreal complained about not having tangents
  • Applying APEX cloth to object in preview windows, engine crashed with no warning
  • Loaded that apx cloth physics file on to the material.
  • I was loading an apex file onto the material.
Callstack
UE4Editor_MeshUtilities!FSkeletalMeshNvRenderBuffer::getVertex() [meshutilities.cpp:1282]
UE4Editor_MeshUtilities!nv::tess::expandIb() [nvtess.h:637]
UE4Editor_MeshUtilities!nv::tess::buildTessellationBuffer() [nvtess.h:871]
UE4Editor_MeshUtilities!FMeshUtilities::BuildSkeletalAdjacencyIndexBuffer() [meshutilities.cpp:1349]
UE4Editor_UnrealEd!ApexClothingUtils::AssociateClothingAssetWithSkeletalMesh() [apexclothingutils.cpp:1022]
UE4Editor_UnrealEd!ApexClothingUtils::ImportClothingSectionFromClothingAsset() [apexclothingutils.cpp:1562]
UE4Editor_Persona!FPersonaMeshDetails::HandleSectionsComboBoxSelectionChanged() [personameshdetails.cpp:3536]
UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,FPersonaMeshDetails,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,FPersonaMeshDetails,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Slate!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:624]
UE4Editor_Slate!STextComboBox::OnSelectionChanged() [stextcombobox.cpp:70]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,STextComboBox,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,STextComboBox,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Slate!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:624]
UE4Editor_Slate!SComboBox<TSharedPtr<FString,0> >::OnSelectionChanged_Internal() [scombobox.h:440]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,0> >,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,0> >,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Slate!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:624]
UE4Editor_Slate!SListView<TSharedPtr<FString,0> >::Private_SignalSelectionChanged() [slistview.h:720]
UE4Editor_Slate!STableRow<TSharedPtr<FString,0> >::OnMouseButtonUp() [stablerow.h:473]
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5075]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:238]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5064]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5531]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5508]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1698]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2120]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:980]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2977]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:264]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Cannot Reproduce
ComponentUE - Simulation - Physics - Character
Affects Versions4.144.15
Target Fix4.16
CreatedMar 21, 2017
ResolvedMar 31, 2017
UpdatedApr 27, 2018