When constrain aspect ratio is checked on a camera it will add black bars if the destination view has a different aspect ratio from the camera. These black bars will appear in the planar reflections.
Note: Extra FOV seems to influence how large the black bars need to be before the start appearing in the reflection.
RESULT
Black bars appear in the planar reflection.
EXPECTED
Letter boxing occurs, but it isn't visible in the planar reflection.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43256 in the post.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15.1 |
Target Fix | 4.16 |
Created | Mar 23, 2017 |
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Resolved | Jun 9, 2017 |
Updated | Apr 27, 2018 |