If a BP function contains a Create Event node, deleting the function will cause the editor to crash when modifying any custom event of that BP.
Regression:
No - same behavior occurs in 4.14.3 Binary
Result:
Editor crashes when parameter is added
Expected:
Parameter is added without crash
LoginId:7156c35640f86204e61b8383f45dee17 EpicAccountId:e8c7fa630b6440f69a25a2c64d6c482c Assertion failed: Result [File:D:\Workspaces\DWilson_Main\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp] [Line: 2165] UE4Editor_Core!FDebug::AssertFailed() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_UnrealEd!FBlueprintEditorUtils::FindBlueprintForGraphChecked() [d:\workspaces\dwilson_main\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:2166] UE4Editor_BlueprintGraph!UK2Node_CreateDelegate::HandleAnyChangeWithoutNotifying() [d:\workspaces\dwilson_main\engine\source\editor\blueprintgraph\private\k2node_createdelegate.cpp:200] UE4Editor_BlueprintGraph!UK2Node_CreateDelegate::HandleAnyChange() [d:\workspaces\dwilson_main\engine\source\editor\blueprintgraph\private\k2node_createdelegate.cpp:238] UE4Editor_UnrealEd!FParamsChangedHelper::EditCreateDelegates() [d:\workspaces\dwilson_main\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:473] UE4Editor_UnrealEd!FBasePinChangeHelper::Broadcast() [d:\workspaces\dwilson_main\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:404] UE4Editor_Kismet!FBaseBlueprintGraphActionDetails::OnParamsChanged() [d:\workspaces\dwilson_main\engine\source\editor\kismet\private\blueprintdetailscustomization.cpp:3827] UE4Editor_Kismet!FBaseBlueprintGraphActionDetails::OnAddNewInputClicked() [d:\workspaces\dwilson_main\engine\source\editor\kismet\private\blueprintdetailscustomization.cpp:4594] UE4Editor_Kismet!TMemberFunctionCaller<FBlueprintGraphActionDetails,FReply (__cdecl FBlueprintGraphActionDetails::*)(void) __ptr64>::operator()<>() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165] UE4Editor_Kismet!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FBlueprintGraphActionDetails,FReply (__cdecl FBlueprintGraphActionDetails::*)(void) __ptr64> >() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\templates\tuple.h:504] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintGraphActionDetails,0,FReply __cdecl(void)>::Execute() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278] UE4Editor_Slate!<lambda_5625dc03d58301169f0608b0af9308e7>::operator()() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5031] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_5625dc03d58301169f0608b0af9308e7> >() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5020] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5498] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5478] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:1698] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:2120] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:714] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980] UE4Editor!FEngineLoop::Tick() [d:\workspaces\dwilson_main\engine\source\runtime\launch\private\launchengineloop.cpp:3018] UE4Editor!GuardedMain() [d:\workspaces\dwilson_main\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\workspaces\dwilson_main\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\workspaces\dwilson_main\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43330 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15.1, 4.16 |
Target Fix | 4.16 |
Fix Commit | 3376826 |
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Main Commit | 3380073 |
Created | Mar 24, 2017 |
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Resolved | Apr 3, 2017 |
Updated | Apr 27, 2018 |