When attaching an Actor during its BeginPlay, using SnapToTarget (when that
location is not already matched up to the parent) creates an offset on the client.
Result: The actor is offset on the client.
Expected: The behavior would be the same on the server and client.
Head over to the existing Questions & Answers thread and let us know what's up.
| 11 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.14, 4.15, 4.20 |
| Target Fix | 4.22 |
| Created | Mar 27, 2017 |
|---|---|
| Resolved | Nov 15, 2018 |
| Updated | Jun 8, 2020 |