A licensee has encountered a crash when loading Sequencer Assets that occurs in BlendSegment during a sort lambda. It's possible to end up in a situation where the SourceIndex being sorted is larger than the Sections array. We've been able to reproduce this by cutting/splitting a camera anim section.
Either run the automated tests located at System.Engine.Sequencer.Compiler (you'll have to back out 3380551 locally), or make a camera anim track that has multiple overlapping sections on multiple rows.
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Hey, why do i get this when i snap two similar meshes together?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43446 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Created | Mar 29, 2017 |
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Resolved | Apr 6, 2017 |
Updated | Jun 5, 2017 |