Description

Setting Simulate Physics on a non-root component in a replicated actor is causing the static mesh component to be offset on the client.

Steps to Reproduce
  1. Download and open this [Link Removed].
  2. Play in New Window with 2 Players
  3. Turn around 180 degrees to see the example of this (the actor behind the text render on the ground).

Result: The client shows an offset on the static mesh component.

Expected: The static mesh component would be in the same place as it is on the server.

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

2
Login to Vote

Backlogged
ComponentNetworking
Affects Versions4.144.154.19
CreatedMar 30, 2017
UpdatedFeb 1, 2019