Setting Simulate Physics on a non-root component in a replicated actor is causing the static mesh component to be offset on the client.
Result: The client shows an offset on the static mesh component.
Expected: The static mesh component would be in the same place as it is on the server.
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| 2 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.14, 4.15, 4.19 |
| Created | Mar 30, 2017 |
|---|---|
| Resolved | Feb 1, 2021 |
| Updated | Feb 3, 2021 |