Description

This jira was originally filed for "Calling a remote event on a streaming level appears to cause a crash in a packaged game" but the actual crash reproed has to do with trying to load into a nonexistent map

Steps to Reproduce
  1. Download the attached project
  2. Open the attached project
  3. Package for windows 64 bit
  4. Open packaged project
  5. Notice that the project crashes on open

Expected: The Project would open and call in a streaming level
Result: The project crashes on open

Callstack
EloHell_Win64_DebugGame!UEngine::LoadMap() 
EloHell_Win64_DebugGame!UEngine::Browse() 
EloHell_Win64_DebugGame!UGameInstance::StartGameInstance() 
EloHell_Win64_DebugGame!FEngineLoop::Init() 
EloHell_Win64_DebugGame!GuardedMain() 
EloHell_Win64_DebugGame!GuardedMainWrapper() 
EloHell_Win64_DebugGame!WinMain() 
EloHell_Win64_DebugGame!__scrt_common_main_seh() exe_common.inl:264 
kernel32!<Unknown> 
ntdll!<Unknown> 

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.15.1
Target Fix4.16
Fix Commit3376831
Main Commit3380073
CreatedMar 30, 2017
ResolvedApr 3, 2017
UpdatedApr 27, 2018