This jira was originally filed for "Calling a remote event on a streaming level appears to cause a crash in a packaged game" but the actual crash reproed has to do with trying to load into a nonexistent map
Expected: The Project would open and call in a streaming level
Result: The project crashes on open
EloHell_Win64_DebugGame!UEngine::LoadMap() EloHell_Win64_DebugGame!UEngine::Browse() EloHell_Win64_DebugGame!UGameInstance::StartGameInstance() EloHell_Win64_DebugGame!FEngineLoop::Init() EloHell_Win64_DebugGame!GuardedMain() EloHell_Win64_DebugGame!GuardedMainWrapper() EloHell_Win64_DebugGame!WinMain() EloHell_Win64_DebugGame!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15.1 |
Target Fix | 4.16 |
Fix Commit | 3376831 |
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Main Commit | 3380073 |
Created | Mar 30, 2017 |
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Resolved | Apr 3, 2017 |
Updated | Apr 27, 2018 |