Developer Notes

The logic didn't handle the type returned by Texture Object Parameters

Description

The reroute node is throwing an error why you try to using it with a Texture Object Parameter. It works just fine without the reroute node so the workaround is simple enough.

Steps to Reproduce

1. In any new or existing project create a new material.
2. Add a Texture Sample and a Texture Object Parameter
3. Plug the output from the Texture Object Parameter into the Tex input of the Texture Sampler.

Outcome The material editor throws an error stating, 'Reroute node not bound to proper texture type.'

Expected The reroute node works the same as if it were just a Texture Object.

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Fixed
ComponentUE - Rendering Architecture - Materials
Affects Versions4.15.1
Target Fix4.16
Fix Commit3376763
Main Commit3379345
CreatedMar 31, 2017
ResolvedApr 3, 2017
UpdatedNov 2, 2021