I was able to reproduce the loss of cached lighting data on latest, however I did not hit the code that emits the warning message as noted in the thread.
Expected result: Cached lighting data is preserved and lighting does not have to be rebuilt after reopening the map.
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
How to capture a screen Use CineCameraComponent without SceneComponent2d
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43553 in the post.
4 |
Component | UE - Gameplay |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.16 |
Created | Apr 1, 2017 |
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Resolved | Apr 17, 2017 |
Updated | May 12, 2017 |