Ensure occurs when setting Wind Method to Accurate in the skeletal mesh editor.
There's a similar ensure when you PIE after doing this. This can be bugged separately if needed:
[Link Removed]
RESULT
Ensure occurs.
Ensure condition failed: !Primitive->Bounds.BoxExtent.ContainsNaN() && !Primitive->Bounds.Origin.ContainsNaN() && !FMath::IsNaN(Primitive->Bounds.SphereRadius) && FMath::IsFinite(Primitive->Bounds.SphereRadius) [File:D:\Framework\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp] [Line: 835] Nans found on Bounds for Primitive DebugSkelMeshComponent_1: Origin X=-nan(ind) Y=-nan(ind) Z=-nan(ind), BoxExtent X=-nan(ind) Y=-nan(ind) Z=-nan(ind), SphereRadius -nan(ind) UE4Editor_Renderer!FScene::UpdatePrimitiveTransform() rendererscene.cpp:834 UE4Editor_Engine!UPrimitiveComponent::SendRenderTransform_Concurrent() primitivecomponent.cpp:443 UE4Editor_Engine!UActorComponent::DoDeferredRenderUpdates_Concurrent() actorcomponent.cpp:1352 UE4Editor_Engine!<lambda_84ef201158980e38c95774b626cde698>::operator() leveltick.cpp:935 UE4Editor_Engine!ParallelForWithPreWork() parallelfor.h:221 UE4Editor_Engine!UWorld::SendAllEndOfFrameUpdates() leveltick.cpp:949 UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() scenerendering.cpp:1888 UE4Editor_UnrealEd!FEditorViewportClient::Draw() editorviewportclient.cpp:3408 UE4Editor_Engine!FViewport::Draw() unrealclient.cpp:1185 UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() editorengine.cpp:2018 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1791 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:386 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3088 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43718 in the post.
0 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3378267 |
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Main Commit | 3385232 |
Created | Apr 6, 2017 |
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Resolved | Apr 6, 2017 |
Updated | Apr 27, 2018 |