Description

A licensee has reported an issue where using LoadLevelInstance on a client causes the client to become disconnected from the server. This happens with both Hosted servers and Dedicated servers.

Regression?: No
This also occurred in 4.14

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Ensure that the play settings are set to 2 players with Dedicated Server enabled
  4. Start PIE in New Editor Window
  5. After a short delay, the LoadLevelInstance function will be called
    Result: Both clients are removed from the server, which can be seen as they are no longer in the same map
    Expected: Both clients stay connected to the server

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-43726 in the post.

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Won't Fix
ComponentNetworking
Affects Versions4.144.154.164.19
CreatedApr 6, 2017
ResolvedDec 13, 2017
UpdatedApr 27, 2018