When a particle with actor collision passes through a trigger volume it won't collide with geometry for a moment. That is why in the test it will pass through the platform but then collide with the floor.
Additional Notes:
RESULT
As the particle falls through the trigger volume is passes through the platform.
EXPECTED
The particle collides with the hovering platform.
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3 |
Component | UE - Graphics Features |
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Affects Versions | 4.13.2, 4.14.3, 4.15.1, 4.19 |
Created | Apr 7, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |