Description

Vertex snapping doesn't seem to work well for certain geometry setups. This is most noticeable in planes or other flat geometry.

Steps to Reproduce
  1. Add a Plane to a scene.
  2. Select the Plane.
  3. Attempt to move the Pivot (hold V+MMB while moving the mouse).

Expected: The pivot should easily move between the 4 corners / vertices of the plane.
Actual: The pivot will get "stuck" on a corner / vertex.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43775 in the post.

0
Login to Vote

Won't Fix
ComponentTools
Affects Versions4.154.19
CreatedApr 7, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021