Looks like we've got a report that media playback doesn't work with ES3.1. I'm going to say this is due to the OpenGL context used and possibly the shaders compiled? It was written for ES2 of course.
https://forums.unrealengine.com/showthread.php?61075-Video-Media-Texture-stay-black-Android&p=693721&viewfull=1#post693721
https://forums.unrealengine.com/showthread.php?142059-OpenGL-ES3-1-break-Media-Framework-of-Android-Galaxy-S7-Edge&p=693723
https://answers.unrealengine.com/questions/587145/opengl-es31-for-andriod-breaks-media-framework-med.html
Add media playback content to a template project:
https://docs.unrealengine.com/latest/INT/Engine/MediaFramework/HowTo/FileMediaSource/index.html
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43908 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.16 |
Created | Apr 12, 2017 |
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Resolved | Apr 21, 2017 |
Updated | Sep 16, 2019 |