Spectator cameras don't seem to be set to the correct transform when the ChangeState/ClientGoToState functions are called when using a dedicated server.
After testing on a listen server, it appears to be working as expected so the behavior is not consistent when using a dedicated server vs. a listen server.
User states that the expected result should be set active camera/location/rotation from spectator and not from player controller.
PC->ChangeState(NAME_Spectating); PC->ClientGotoState(NAME_Spectating);
)
Result: The spectator camera is not switching to the view set in BP_Spectator
Expected: The spectator camera behavior would be consistent between a dedicated and a listen server
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Networking |
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Affects Versions | 4.14, 4.15, 4.19 |
Created | Apr 12, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |