Spectator cameras don't seem to be set to the correct transform when the ChangeState/ClientGoToState functions are called when using a dedicated server.
After testing on a listen server, it appears to be working as expected so the behavior is not consistent when using a dedicated server vs. a listen server.
User states that the expected result should be set active camera/location/rotation from spectator and not from player controller.
Result: The spectator camera is not switching to the view set in BP_Spectator
Expected: The spectator camera behavior would be consistent between a dedicated and a listen server
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