Description

The stationary light overlap view mode doesn't work properly in the forward renderer. Everything gets a red highlight making it impossible to see overlap. Images attached.

Steps to Reproduce
  1. Open Blank Project
  2. Enable forward shading and restart editor
  3. Click on lit > optimzation view modes > stationary light overlap
  4. Drag a stationary point light in the scene

RESULT
All meshes in the scene are filled with red

EXPECTED
The meshes are mostly green and areas with stationary light influence from the point light are filled with red the amount of opacity depends on the number of overlapping lights.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43956 in the post.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.184.20
Target Fix4.23
Fix Commit7231988
Main Commit7231990
Release Commit7231988
CreatedApr 13, 2017
ResolvedJul 8, 2019
UpdatedFeb 11, 2020