A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called.

This crash does not appear to be producing a callstack in the Crash Reporter window.

Steps to Reproduce
  1. Open the attached project
  2. Navigate to Project Settings->Packaging and set Blueprint Nativization Method to Inclusive
  3. Package for Win64
  4. Run the .exe

Result: The game crashes before it opens

Expected: The game would run without crashing, as it does when Blueprint Nativization is not enabled

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ComponentUE - Gameplay - Blueprint Runtime
Affects Versions4.144.154.16
Target Fix4.16
Fix Commit3396999
Main Commit3431398
Release Commit3408293
CreatedApr 14, 2017
ResolvedApr 18, 2017
UpdatedMay 12, 2017