A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called.
This crash does not appear to be producing a callstack in the Crash Reporter window.
Result: The game crashes before it opens
Expected: The game would run without crashing, as it does when Blueprint Nativization is not enabled
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44018 in the post.