Description

A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called.

This crash does not appear to be producing a callstack in the Crash Reporter window.

Steps to Reproduce
  1. Open the attached project
  2. Navigate to Project Settings->Packaging and set Blueprint Nativization Method to Inclusive
  3. Package for Win64
  4. Run the .exe

Result: The game crashes before it opens

Expected: The game would run without crashing, as it does when Blueprint Nativization is not enabled

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-44018 in the post.

0
Login to Vote

Fixed
ComponentGameplay - Blueprint Runtime
Affects Versions4.144.154.16
Target Fix4.16
Fix Commit3396999
Main Commit3431398
Release Commit3408293
CreatedApr 14, 2017
ResolvedApr 18, 2017
UpdatedMay 12, 2017