Description

Assertion failed: Buffer [\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1487]

Note
I have narrowed it down to a material with "color" in its name that is causing this crash. Noticed a lot of thumbnails broken before it crashed.

This does not happen in 4.15 so this is a Regression

Steps to Reproduce
  1. Open any project
  2. In Content Browser > View Options > Show Engine Content
  3. In the Sources Panel, select Engine Content
  4. Search "Color"

Results: Editor Crashes

Callstack
UE4Editor_D3D11RHI!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>() d3d11commands.cpp:1488 
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CommitGraphicsResourceTables() d3d11commands.cpp:1543 
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() d3d11commands.cpp:1644 
UE4Editor_Renderer!FMeshDrawingPolicy::DrawMesh() drawingpolicy.cpp:170 
UE4Editor_Renderer!FDrawBasePassDynamicMeshAction::Process<FUniformLightMapPolicy>() basepassrendering.cpp:632 
UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>() basepassrendering.h:1557 
UE4Editor_Renderer!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() basepassrendering.cpp:665 
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() basepassrendering.cpp:1058 
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassView() basepassrendering.cpp:1257 
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePass() basepassrendering.cpp:880 
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:909 
UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1821 
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`26'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:883 
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:327 
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:461 
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76 

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Cannot Reproduce
ComponentUE - Graphics Features
Affects Versions4.16
Target Fix4.16
CreatedApr 14, 2017
ResolvedApr 28, 2017
UpdatedSep 29, 2017
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