Developer Notes

Make sure to Rebind/assign actor in the sequence, save all, quit, restart, PIE and the cube should move.


The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made visible at runtime.

Based on the licensee's repro steps, I was unable to reproduce the issue in a clean project. However, I have verified that it is occurring in the licensee's test project in both 4.15 and Dev-Framework CL# 3397002
Due to being unable to reproduce it in a clean project and the licensee's project being created in 4.15, I was unable to test in 4.14.

The message printed to the log in Dev-Framework is different than what was seen in 4.15.1:

LogMovieScene:Warning: Attempted to resolve object with a PIE instance that has not been fixed up yet. This is probably due to a streamed level not being available yet.

Steps to Reproduce
  1. Open the attached project
  2. PIE
  3. Check the Output Log (also notice the Level Sequence is not playing as it should. It should be altering the cube's transform.


LogUObjectHash:Warning: Ambiguous search, could be Cube_Blueprint_C /Game/Sublevel.Sublevel:PersistentLevel.Cube_Blueprint or Cube_Blueprint_C /Game/UEDPIE_0_Sublevel.Sublevel:PersistentLevel.Cube_Blueprint

Expected: Cube's sequence would play as it does in Standalone and no warning would be logged.

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ComponentUE - Anim - Sequencer
Affects Versions4.154.164.17
Target Fix4.16
Fix Commit3405995
Main Commit3427032
Release Commit3405995
CreatedApr 18, 2017
ResolvedApr 24, 2017
UpdatedMay 6, 2017