Description

The editor is crashing in the attached project on PIE when World Origin Rebasing is enabled. According to the user, this did not occur in 4.13, but I was unable to test any further back than 4.15, as I was unable to reproduce the issue locally without using the user's supplied project.

This has also been reproduced in 4.17 Dev-Framework CL# 3397002

Steps to Reproduce
  1. Download and open the project: [Link Removed]
  2. Open the WorldBrowser_2017_Test->WorldBrowser_2017_Test->Master_2017 level (this could take a while as it is a very large level)
  3. PIE (No crash occurs)
  4. Navigate to the World Settings and enable World Origin Rebasing
  5. PIE

Result: Editor crashes

Callstack
Access violation - code c0000005 (first/second chance not available)

PhysX3PROFILE_x64!physx::Bp::PersistentSelfCollisionPairs::findOverlaps() [d:\build\++ue4+release-4.15+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\lowlevelaabb\src\bpsimpleaabbmanager.cpp:1205]
PhysX3PROFILE_x64!physx::Bp::SimpleAABBManager::updatePairs() [d:\build\++ue4+release-4.15+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\lowlevelaabb\src\bpsimpleaabbmanager.cpp:2287]
PhysX3PROFILE_x64!physx::Bp::SimpleAABBManager::postBroadPhase() [d:\build\++ue4+release-4.15+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\lowlevelaabb\src\bpsimpleaabbmanager.cpp:2458]
PhysX3PROFILE_x64!physx::Cm::Task::run() [d:\build\++ue4+release-4.15+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\common\src\cmtask.h:59]
UE4Editor_Engine!TGraphTask<FPhysXTask<0> >::ExecuteTask() [d:\unrealengine-4.15.1-release\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\unrealengine-4.15.1-release\engine\source\runtime\core\private\async\taskgraph.cpp:1277]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\unrealengine-4.15.1-release\engine\source\runtime\core\private\async\taskgraph.cpp:1171]
UE4Editor_Core!FTaskThreadBase::Run() [d:\unrealengine-4.15.1-release\engine\source\runtime\core\private\async\taskgraph.cpp:643]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\unrealengine-4.15.1-release\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.154.17
Target Fix4.16
Fix Commit3420505
Release Commit3407375
CreatedApr 18, 2017
ResolvedMay 3, 2017
UpdatedMay 5, 2017