Increase in Engine Stats for large amounts of Hierarchical Instanced Static Mesh Components
User Description:
We are having performance drops of almost 5ms in 4.15 when using "Hierarchical Instanced Static Mesh".
There is no change in the lighting. Just did regular upgraded copy of the project. There are about 50,000 hierarchical instanced static meshes. Here are link to test project for both 4.14 and 4.15
Results: The overall engine stats will be higher in 4.15+, specifically the FrameTime and FrameScyncTime will be much higher.
Expected: For an unchanged project scene to get similar or better performance in a later engine version.
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Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Component | UE - Graphics Features |
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Affects Versions | 4.18 |
Created | Apr 18, 2017 |
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Resolved | Aug 8, 2018 |
Updated | Mar 26, 2020 |