Engine plugins are not being successfully created. Output log reads that the Path QAGame/Plugins cannot be found leading me to believe that it is not creating the Plugins folder for the project.
Notable Log:
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../Builds/QAGame 4.16_GH/Plugins/. Error: The system cannot find the file specified. (0x00000002) LogSlate: Took 0.000263 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) Running D:/Regression_3397235/Engine/Binaries/DotNET/UnrealBuildTool.exe QAGameEditor Development Win64 -EditorRecompile -Module QAToolbar -Project="../../../../Builds/QAGame 4.16_GH/QAGame.uproject" -Progress -NoHotReloadFromIDE Performing full C++ include scan (hot reloading a new target) Creating makefile for hot reloading QAGameEditor (no existing makefile) Compiling game modules for hot reload ERROR: One or more of the modules specified using the '-module' argument could not be found. LogPluginWizard: Failed to compile source code.
This is a Regression from 4.15.2
Result: The plugin is not created
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44175 in the post.
0 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Created | Apr 19, 2017 |
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Resolved | Apr 21, 2017 |
Updated | Sep 29, 2017 |