Description

After setting the "X" Scale of a Lightmass Portal, attempting to move/update the object causes the scale to reset to 10.0. Is this necessary for some reason?

Steps to Reproduce
  1. Open UE4 Editor (any project)
  2. Add Lightmass Portal from modes tab
  3. Set X Scale falue
  4. Use transform gizmo to move Lightmass Portal

Result:
X Scale value resets to 10.0 after move

Expected:
Set value is retained after move

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Won't Fix
ComponentUE - Graphics Features
Affects Versions4.14.34.15.14.164.19
CreatedApr 20, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021