After setting the "X" Scale of a Lightmass Portal, attempting to move/update the object causes the scale to reset to 10.0. Is this necessary for some reason?

Steps to Reproduce
  1. Open UE4 Editor (any project)
  2. Add Lightmass Portal from modes tab
  3. Set X Scale falue
  4. Use transform gizmo to move Lightmass Portal

X Scale value resets to 10.0 after move

Set value is retained after move

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Won't Fix
ComponentUE - Rendering
Affects Versions4.
CreatedApr 20, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021